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Monodroid Apps Don't Use Correct Density Drawables

I am getting some very interesting results when testing an app developed with MonoDroid on different devices with varying screen sizes and densities. I have the following (simpli

Solution 1:

After chatting with Xamarin support it turns out that the problem was related to an incorrect AndroidManifest.xml file...

It didn't have the <uses-sdk> tag set correctly...

Changing it from

<uses-sdk /><!-- Why in the world this is the default I'll never know! -->

to this

<uses-sdkandroid:minSdkVersion="8"targetSdkVersion="8"/>

completely solved the problem.

Hope others find this useful!

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