Monodroid Apps Don't Use Correct Density Drawables
I am getting some very interesting results when testing an app developed with MonoDroid on different devices with varying screen sizes and densities. I have the following (simpli
Solution 1:
After chatting with Xamarin support it turns out that the problem was related to an incorrect AndroidManifest.xml file...
It didn't have the <uses-sdk> tag set correctly...
Changing it from
<uses-sdk /><!-- Why in the world this is the default I'll never know! -->
to this
<uses-sdkandroid:minSdkVersion="8"targetSdkVersion="8"/>
completely solved the problem.
Hope others find this useful!
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