Android, Pausing And Resuming Handler Callbacks
I have a handler that I am using as follows: handler.postDelayed(Play, 1000); when my application onPause() is called before this is done, I need to pause it and tell it not to pe
Solution 1:
You need to subclass Handler
and implement pause/resume methods as follows (then just call handler.pause()
when you want to pause message handling, and call handler.resume()
when you want to restart it):
classMyHandlerextendsHandler {
Stack<Message> s = newStack<Message>();
booleanis_paused=false;
publicsynchronizedvoidpause() {
is_paused = true;
}
publicsynchronizedvoidresume() {
is_paused = false;
while (!s.empty()) {
sendMessageAtFrontOfQueue(s.pop());
}
}
@OverridepublicvoidhandleMessage(Message msg) {
if (is_paused) {
s.push(Message.obtain(msg));
return;
}else{
super.handleMessage(msg);
// otherwise handle message as normal// ...
}
}
//...
}
Solution 2:
Have you tried with:
@OverridepublicvoidonPause()
{
handler.removeCallbacks(Play);
Soundmanager.autoPause()
}
Ger
Solution 3:
Modifying the answer given by CpcCrunch. There handleMessage not worked for me, so instead of it using dispatchMessage. Note: Below code is written in Kotlin:
classCustomHandler: Handler() {
var s = Stack<Message>()
var is_paused = false@Synchronizedfunpause() {
is_paused = true
}
@Synchronizedfunresume() {
is_paused = falsewhile (!s.empty()) {
sendMessageAtFrontOfQueue(s.pop())
}
}
overridefundispatchMessage(msg: Message?) {
if (is_paused) {
s.push(Message.obtain(msg))
return
} else {
super.dispatchMessage(msg)
}
}
}
Solution 4:
publicclassYourActivityextendsAppCompatActivity {
privatestaticboolean handlerflag=false;
privateHandler handler;
privateRunnable runnable;
private int myind=0,index=0,count=0;
protectedvoidonCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.your_activtiy);
//oncreate exe only
handlerflag=true;
handler = newHandler();
startyourtime(0);
}
privatevoidstartyourtime(int a) {
myind=0;
for (index=a; index<10 ;index++) {
myind++;
runnable=newRunnable() {
count++;
@Overridepublicvoidrun() {
//your code here
}
};handler.postDelayed(runnable, Constants.TIME_LIMIT * myind);
}
@OverrideprotectedvoidonPause() {
super.onPause();
handlerflag=false;
handler.removeCallbacksAndMessages(null);
}
@OverrideprotectedvoidonResume() {
super.onResume();
if(!handlerflag)
{
startyourtime(count);
}
}
}
Solution 5:
I came up with an alternative to CpnCrunch when wanting to pause/resume Runnables
in a queue. To have methods that has been called whilst still connecting and is offline, once online, resume the queue and all runnables are executed.
Instead of using Handler
, use ExecutorService
:
publicclassExecutorQueueServiceextendsThreadPoolExecutor {
private Stack<Runnable> runnables = newStack<>();
privatebooleanpaused=false;
publicExecutorQueueService() {
super(1, 1, 0L, TimeUnit.MILLISECONDS, newLinkedBlockingQueue<Runnable>());
}
publicsynchronizedvoidpause() {
paused = true;
}
publicsynchronizedvoidresume() {
paused = false;
while (!runnables.empty()) {
execute(runnables.pop());
}
}
publicsynchronizedbooleanisPaused() {
return paused;
}
@Overridepublicvoidexecute(Runnable runnable) {
if (paused) {
runnables.push(runnable);
} else {
super.execute(runnable);
}
}
}
Using it is similar to Handler, but instead of post(runnable)
, use execute(runnable)
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