Android: Andengine - Animatedsprite Texture Size Too Large?
sorry if this issue's been asked before but I couldn't find a reference to it, trying to start using andEngine and I'm trying to use an image 3360x720, because it's tiled with 7 co
Solution 1:
I have experienced a similar issue where there seems to be a random limit on the size of very large textures. I use backgrounds for my game with Textures that are 1024 x 1024 in size and it seemed that if I tried to have 4 or more displayed the last to be added would simply show up as white.
Sorry I can't offer any actual help, but definitely don't stress about it because you and I are not the first to have this problem and I think it's one of those things that Nicolas will be ironing out in Andengine.
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