Dynamic Graph Plotting With Opengl In Android
Solution 1:
We did something like this simply by creating a point array class with several pages and drawing in opengl with offset so the current point is always in the same place.
The idea use fixed size arrays with a separate counter so you aren't hitting memory alloc issues which would cause gc to kick in. Once a page is full, cycle to the next page displaying the old as well. The idea is that if you have 5 pages, you can write to one, display the other 3 and batch write the last one to sqlite on an sdcard in a seperate thread so you can pull all the data out later on.
As long as you only have one thread writing to the array you can get away with something like
arrayPoint[] p;
....
int currentPos = 0;
arrayPoint current = p[currentPos];
.....
while(....
if(current.end < current.max)
{
.... get datax and datay
current.end++;
current.x[current.end] = datax;
current.y[current.end] = datay;
}
else
{
currentPos = getNextPos();
current = p[currentPos];
current.end = -1; // truncate the array without actually freeing or allocating mem
..... flip volatilebool to let other thread know its ok to get exclusive access to its data etc
}
Its very fast and should do what you need. You can then output as a point on a canvas or draw in opengl es
Hope that helps.
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