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Publish Libgdx Game To Google Play

I just finished up publishing an app to the Google Play store, but when I downloaded it from the store on another phone, it didn't run at all. I set up my libgdx app project based

Solution 1:

It sounds like there may be a problem with how your app is signed. It would have worked on your test device with just a debug key, but not on any other device. Android requires all apps to be signed before it will install them.


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